Couverture de Board Games as Media
4.2/5

Average Rating

Informations

Genre
Social Science
Published14 janvier 2021
Recommendations17

About the author

Paul Booth

Author

Paul Booth may refer to:Paul Booth, American tattoo artist Paul Booth (cricketer), English cricketer Paul Booth (rugby) (1865–1914), English rugby union footballer Paul Booth (1943–2018), activist and labor organizer Paul Booth (historian), British medieval historian and teacher Paul Booth, Professor of Media and Cinema Studies at DePaul University

Board Games as Media

by Paul Booth

Social Science

Leading expert Paul Booth explores the growth in popularity of board games today, and unpacks what it means to read a board game. What does a game communicate? How do games play us? And how do we decide which games to play and which are just wastes of cardboard? With little scholarly research in this still-emerging field, Board Games as Media underscores the importance of board games in the ever-evolving world of media.

Books Like Board Games as Media

If you're looking for books similar to Board Games as Media, here are some recommendations based on themes, tone, and narrative style.

Top 1
Cover of Rules of Play
92%

Rules of Play

Katie Salen and Eric Zimmerman

A comprehensive exploration of game design and game theory. The book breaks down the fundamental concepts of how games work and why they matter. It provides deep analysis of game mechanics, player experiences, and cultural significance. Essential reading for understanding the complex systems behind games. Offers scholarly insights into how games communicate and interact with players.

Top 2
Cover of The Art of Game Design
92%

The Art of Game Design

Jesse Schell

A comprehensive guide to understanding game design principles. Schell provides insights into the creative and technical aspects of game creation. The book explores how games communicate and engage players. Offers practical and theoretical perspectives on game design. Recommended for its holistic approach to understanding game mechanics and player experiences.

Top 3
Cover of Homo Ludens
90%

Homo Ludens

Johan Huizinga

A seminal work exploring the play element in human culture. Huizinga examines how play is fundamental to human experience and civilization. This groundbreaking book provides critical insights into games as cultural phenomena. It offers a theoretical framework for understanding play and games in society. Recommended for its scholarly approach to understanding games as a cultural medium.

Cover of The Routledge Companion to Games Studies
90%

The Routledge Companion to Games Studies

Mark J.P. Wolf

A comprehensive collection of scholarly essays on game studies. The book covers multiple perspectives on games as media and cultural artifacts. It provides interdisciplinary insights into game design, player experiences, and cultural significance. Offers a broad overview of contemporary game scholarship. Recommended for its comprehensive approach to understanding games.

Cover of Game Design Workshop
90%

Game Design Workshop

Tracy Fullerton

A practical guide to game design principles and processes. Fullerton provides hands-on approaches to understanding game creation. The book explores game mechanics, player experiences, and design strategies. Offers both theoretical and practical insights into game design. Recommended for its comprehensive approach to understanding game creation.

Cover of Bit by Bit: How Video Games Transform Our Ways of Thinking
88%

Bit by Bit: How Video Games Transform Our Ways of Thinking

James Paul Gee

An exploration of how games shape cognitive processes and learning. Gee examines the deeper cognitive and social implications of interactive media. The book reveals how games are more than entertainment, serving as complex systems of meaning. It provides insights into how games transform thinking and learning. Recommended for its scholarly approach to understanding game interactions.

Cover of Persuasive Games
88%

Persuasive Games

Ian Bogost

An examination of how video games communicate and persuade. Bogost explores games as rhetorical systems that convey complex ideas. The book reveals how game mechanics can be used to communicate and argue. Provides deep insights into games as media beyond entertainment. Recommended for its critical approach to understanding games as communication systems.

Cover of Debugging Game History
88%

Debugging Game History

Henry Lowood

A scholarly examination of video game history and preservation. The book explores how games function as historical and cultural documents. Provides insights into the evolution of games as media technology. Offers a critical perspective on game preservation and historical significance. Recommended for its deep historical approach to understanding games.

Cover of Handbook of Digital Games
88%

Handbook of Digital Games

Marios C. Angelides

A comprehensive collection of scholarly perspectives on digital games. The book covers multiple dimensions of game studies and design. Provides interdisciplinary insights into game technologies, experiences, and cultural impacts. Offers a broad overview of contemporary game scholarship. Recommended for its comprehensive approach to understanding digital games.

Cover of The Game Design Reader
86%

The Game Design Reader

Katie Salen and Eric Zimmerman

An anthology of critical writings about games and play. The book collects important essays that examine games from multiple perspectives. It explores the cultural, social, and theoretical dimensions of game design. Provides interdisciplinary insights into how games function as media and communication systems. Recommended for its comprehensive approach to understanding games.

Cover of Play Matters
86%

Play Matters

Miguel Sicart

An exploration of play as a critical cultural practice. Sicart examines play beyond games, considering its broader cultural and philosophical implications. The book provides a nuanced understanding of play as a fundamental human experience. It challenges traditional views of games and play. Recommended for its deep theoretical approach to understanding playful interactions.

Cover of Game Research Methods
86%

Game Research Methods

Petri Lankoski and Staffan Björk

A comprehensive guide to research methodologies in game studies. The book provides systematic approaches to studying games from multiple perspectives. It offers insights into qualitative and quantitative research methods. Provides tools for understanding games as complex media systems. Recommended for its scholarly approach to game research.

Cover of Replay: Game Design and Game Culture
86%

Replay: Game Design and Game Culture

David Kushner

An exploration of video game culture and design history. Kushner provides a narrative approach to understanding game development. The book reveals the human stories behind game creation and cultural impact. Offers insights into how games reflect and shape culture. Recommended for its engaging approach to game history.

Cover of Critical Play
84%

Critical Play

Mary Flanagan

An exploration of games as platforms for creative and critical expression. Flanagan examines how games can challenge social norms and provoke thought. The book provides insights into games as artistic and political media. Offers a unique perspective on games beyond entertainment. Recommended for its innovative approach to understanding games as cultural artifacts.

Cover of Games of Empire
84%

Games of Empire

Nick Dyer-Witheford

A critical examination of games within global capitalism. The book explores games as complex systems of power and representation. Provides insights into the political and economic dimensions of game production. Offers a radical perspective on games as media. Recommended for its critical approach to understanding games in broader social contexts.

Cover of Gamification by Design
82%

Gamification by Design

Gabe Zichermann

A practical guide to understanding how game mechanics can be applied beyond traditional gaming. The book explores how game design principles can be used in various contexts. It provides insights into motivation, engagement, and interactive systems. Offers a comprehensive look at how game thinking can transform experiences. Recommended for its innovative approach to understanding game mechanics.

Cover of Gaming the System
82%

Gaming the System

David B. Nieborg

An exploration of how video games intersect with broader media and cultural systems. The book examines games as complex economic and cultural products. Provides insights into the industrial and cultural dimensions of game production. Offers a critical perspective on games as media. Recommended for its comprehensive approach to understanding game ecosystems.

No account connected — sign in to comment.